lodessa: lol (ats-faith-damned spot)
Ariel ([personal profile] lodessa) wrote2009-02-13 12:22 am
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World of Warcraft as a Male Dominated and Hostile Partriarical Society

So as some of you know... I've been playing a lot of World of Warcraft in the last months. Everyone knows that the video game industry is a male dominated space. Regardless of people's gender, one default assumes that the player is male, unless given a reason to believe otherwise. They do outnumber us be a large margin after all, although I play with probably half a dozen other female gamers on a regular basis. The assuming people are male on WoW thing didn't bother me much, because I do the reverse in fandom. Although there are male fans ([livejournal.com profile] spectralbovine springs to mind), most of the people involved in fannish dialog on livejournal are female. I've obviously thought about what kind of societal assumptions lead to these mirror communities on the internet, and I certainly have a lot to say with thy way that being made up of women informs the way in which fandom operates, but recently I've started thinking about more hostile sort of gender issues manifest in my MMO world.

It is largely acknowledged that certain girl WoW players, or men pretending to be women, use the rarity of female players to gain special treatment in the game. I've always scoffed at both, although I do take pride in playing the game with other women and do not think gender as irrelevant as we might like to pretend in this circumstance. But recently, I guess the feminist critic within me has started making comments. And I feel torn, because I love a lot of things about this online community I've become a part of but I also feel I am a traitor to a lot of things I believe in by going along and participating without questioning.

In the current game expansion, there are three different group sizes used in dungeons/raids. Although nominally called regular and heroic dungeons (5 players) and raids (10 people for regular, 25 people for heroic), even on the official forums in posts made by Blizzard employees they are mostly known as
"5 Mans", "10 Mans", and "25 Mans". Back in the old days there used to be "20 Mans" and "40 mans" rather than the current raid groups, and I believe (based on my boyfriend's comfort with the terminology that the "X Man Raid" as a description dates back to Ever Quest). I've found myself using the "man" terminology and feel disgusted with myself. Recently I've been consciously using the other nomenclature, because the common one is clearly patriarchal in the extreme, but I hold my tongue and I don't say a word to those I play with about their usage of these terms. I don't want to be "that girl" and truth be told I haven't even brought it up to Jeremy (the last time I brought up gender issues in something he liked when I pointed out women's power being the taking away of free will in one way or another in Legend of the Seeker... well it was a long and interesting conversation but we was a wreck the next day from sleep deprivation).

So I'd been thinking about this terminology, but not really holding Blizzard accountable for it, because technically it's not their term and internet culture comes up with a lot of stuff without prompting from the host site or server (I think we can be pretty sure that livejournal developers never imagined what fandom would do with it). But then a new announcement came down that they are combining three different attributes (armor penetration, spell penetration, and haste) into one new one: potency. As a mechanic this change is consistent with their current trend and I have no problem with it... but the word choices... well it gives me pause. Because potency to me really invokes a connotation of virility... masculinity, manliness. Which pretty much becomes explicit and sexually aggressive in some sense when you link it to PENETRATION. Then you add haste and basically I am seeing a ninja fast assailant, asserting his dominance over the world.

And of course I am building sandcastles, or dungeons as the case may be, in the sky. Of course the whole concept and mechanic of the game is about dominating an invented world and proving your untouchable skill and prowess. Of course the developers probably weren't trying to invoke the image of rape into their new attribute. But doesn't that really make it more to the point? Isn't that insidious understanding, the unconscious reaction, really our biggest hurdle?

And yet... I have no idea what I am going to do, if anything, about these things. I guess it never hurt to think, but I feel like my hands are dirty and I need to scrub at them.
syderia: lotus Syderia (Default)

[personal profile] syderia 2009-02-13 09:19 am (UTC)(link)
It's been a long time since I listened to it, but this is a podcast about sexism and WoW. You can find her other podcasts on Podiobooks, btw.

The problem I see with sexism is that in circumstances where guys outnumber us greatly (such as in MMORPG or in engineering schools), if you react every time something sexist is said, you'll be reacting all the time, be branded as an ultra-feminist, and at least half the time they'll say that they were joking, or didn't mean anything by it, and that you can't take a joke, or that you should chill out. It's not easy.

[identity profile] zoeiona.livejournal.com 2009-02-13 10:20 am (UTC)(link)
.... that sounds pretty unpleasant. Also sadly sounds somewhat par for the course, given a number of discussions I've had lately on Westeros. (Apparently R Scott Bakker was trying to be cool and progressive when he made women objectively inferior to men in his fantasy world, in order to highlight the absurdity of female subjugation. Sadly his point, if any, was lost in the white noise, and the tenor of his responses on the subject is lost on anyone who doesn't have a PhD.)

As for what you can do, or should do? Firstly, remember that 40% of Warcraft players are women (http://news.bbc.co.uk/1/hi/technology/7796482.stm) and they are more likely to spend more time on the game. Secondly, and this would be the trickier part, make the developers aware of this - that they're right royally pissing off a larger subset of their consumers than they might think.

There's the whole problem with gender context and subtext in geekdom that I'm trying not to get sucked into further than I am already, and it is a big and pervasive problem, and I can't type this reply for too much longer as I'm at work and about to go into a meeting and am pretending I'm not online. But... yes. I get the feeling, knowing nothing about specific Warcraft issues until I read this post of yours (am not a Warcraft player), that it's part of the same overall image that serious geekdom is "supposed" to be a place for white straight men, and that women should be content with chick lit, paranormal romance and playing The Sims. I mean, I like one from that set of three and can stomach a second. But still.

(And you watch Legend of the Seeker? Please don't tell me you like the books...)
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[identity profile] sainfoin-fields.livejournal.com 2009-02-13 10:24 am (UTC)(link)
I guess it never hurt to think

Well, there's your problem right there if you honestly believe that's true.
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[identity profile] novin-ha.livejournal.com 2009-02-13 11:01 am (UTC)(link)
I'd say all your points are valid - and it's just such a drag, being the one to point stuff out. I know how my friends who love BSG react whenever I point out race issues that are handled less than brilliantly, or mention that women's deaths are entirely different on this show then men's and that I'm uncomfortable with the girl sacrifice thing. I'm "oversensitive" and "look for issues where there are none".

And the fact that I've done some literary theory and cultural studies is in no way proof that I might be right - it just means that I'm overly academic and doubly wrong ;D

(Legend of the Seeker? I've read a bit of the books in my very early teens, gender there is a huge can of very ugly worms. I have no idea about the TV thing, though.)

[identity profile] spectralbovine.livejournal.com 2009-02-13 03:58 pm (UTC)(link)
I am a representation of male fans everywhere!

I forget, have you seen The Guild? It...doesn't actually address these issues, but I just realized that the gender split of the main cast is 50/50. Female gamers aren't treated as anomalies.